AngelWing for Unreal Engine

Build Unreal gameplay foundations in the open editor

Generate Unreal C++, Python, configuration, and level actors, then review and apply supported operations through the editor bridge.

300 trial credits · No card required

Interactive demonstration
Choose demo engine
Prompt
Generated
Review
Applied
Demo stage: Prompt
Unreal Engine workflow

“Build a reusable trace-based interaction component and level example.”

Built for Unreal Engine

Go from intent to a reviewable C++ and Python change

AngelWing reads the editor context, generates complete artifacts, and shows every supported operation before it touches your project.

01

Write project-relative C++, Python, and configuration files

02

Place and configure supported actors in the current level

03

Explain recompilation requirements before a change is applied

Starter builds

Begin with a complete Unreal Engine brief

Each template includes the behavior, project structure, and editor artifacts needed for a useful first result.

Intermediate

Interaction system

A reusable trace-based interaction foundation

  • Interaction component
  • Interactable actor
  • Prompt widget
Use this template

Intermediate

Pickup inventory

Pickups, inventory data, and a simple inventory display

  • Pickup actor
  • Inventory component
  • Inventory UI foundation
Use this template

Native editor connection

Connect Unreal Engine in three steps

The local bridge pairs with a short-lived code. You choose what to review and when to apply it.

Local bridge Explicit pairing
01

Copy the downloaded AngelWing folder into Content/Python in the Unreal project.

02

Enable Python Editor Script Plugin and Editor Scripting Utilities, then restart Unreal.

03

Run angelwing_connect.py, copy its temporary code, and approve it in AngelWing.

FAQ

Unreal Engine questions

Can Unreal C++ changes apply instantly?

The files can be written immediately, but C++ changes still require Unreal's normal compile or Live Coding step. AngelWing labels that requirement in advance.

What can apply live?

Supported Python, configuration, and level-actor operations can apply while the editor is open; every operation remains visible in the manifest.

Your editor. Your project. Your approval.

Build your next Unreal Engine feature without leaving the flow.

Start building free