Intermediate
Interaction system
A reusable trace-based interaction foundation
- Interaction component
- Interactable actor
- Prompt widget
AngelWing for Unreal Engine
Generate Unreal C++, Python, configuration, and level actors, then review and apply supported operations through the editor bridge.
300 trial credits · No card required
“Build a reusable trace-based interaction component and level example.”
Built for Unreal Engine
AngelWing reads the editor context, generates complete artifacts, and shows every supported operation before it touches your project.
01
Write project-relative C++, Python, and configuration files
02
Place and configure supported actors in the current level
03
Explain recompilation requirements before a change is applied
Starter builds
Each template includes the behavior, project structure, and editor artifacts needed for a useful first result.
Intermediate
A reusable trace-based interaction foundation
Intermediate
Pickups, inventory data, and a simple inventory display
Native editor connection
The local bridge pairs with a short-lived code. You choose what to review and when to apply it.
Copy the downloaded AngelWing folder into Content/Python in the Unreal project.
Enable Python Editor Script Plugin and Editor Scripting Utilities, then restart Unreal.
Run angelwing_connect.py, copy its temporary code, and approve it in AngelWing.
FAQ
The files can be written immediately, but C++ changes still require Unreal's normal compile or Live Coding step. AngelWing labels that requirement in advance.
Supported Python, configuration, and level-actor operations can apply while the editor is open; every operation remains visible in the manifest.
Your editor. Your project. Your approval.