Beginner
2D character controller
Responsive movement, jumping, animation hooks, and camera follow
- Player scene
- Controller script
- Camera
AngelWing for Godot
Generate typed GDScript and scene trees for Godot 4, inspect the manifest, and send validated files and nodes into the current project.
300 trial credits · No card required
“Create a responsive 2D player controller with camera follow.”
Built for Godot
AngelWing reads the editor context, generates complete artifacts, and shows every supported operation before it touches your project.
01
Write validated res:// scripts and project files
02
Build complete 2D and 3D scene trees with real Godot properties
03
Use the current scene and engine version as generation context
Starter builds
Each template includes the behavior, project structure, and editor artifacts needed for a useful first result.
Beginner
Responsive movement, jumping, animation hooks, and camera follow
Intermediate
Branching dialogue UI backed by reusable resources
Native editor connection
The local bridge pairs with a short-lived code. You choose what to review and when to apply it.
Copy the downloaded addons folder into the project containing project.godot.
Confirm res://addons/angelwing/plugin.cfg exists, then enable AngelWing under Project Settings → Plugins.
Open the AngelWing dock, request a pairing code, and approve it in AngelWing.
FAQ
Yes. Generated scenes, properties, and GDScript target Godot 4 APIs and the connected editor reports its exact version.
No. The manifest lists the specific validated files and scene targets before anything is applied.
Your editor. Your project. Your approval.