AngelWing for Godot

Build Godot scenes and scripts without leaving the editor

Generate typed GDScript and scene trees for Godot 4, inspect the manifest, and send validated files and nodes into the current project.

300 trial credits · No card required

Interactive demonstration
Choose demo engine
Prompt
Generated
Review
Applied
Demo stage: Prompt
Godot workflow

“Create a responsive 2D player controller with camera follow.”

Built for Godot

Go from intent to a reviewable GDScript change

AngelWing reads the editor context, generates complete artifacts, and shows every supported operation before it touches your project.

01

Write validated res:// scripts and project files

02

Build complete 2D and 3D scene trees with real Godot properties

03

Use the current scene and engine version as generation context

Starter builds

Begin with a complete Godot brief

Each template includes the behavior, project structure, and editor artifacts needed for a useful first result.

Beginner

2D character controller

Responsive movement, jumping, animation hooks, and camera follow

  • Player scene
  • Controller script
  • Camera
Use this template

Intermediate

Dialogue system

Branching dialogue UI backed by reusable resources

  • Dialogue UI
  • Dialogue runner
  • Example conversation
Use this template

Native editor connection

Connect Godot in three steps

The local bridge pairs with a short-lived code. You choose what to review and when to apply it.

Local bridge Explicit pairing
01

Copy the downloaded addons folder into the project containing project.godot.

02

Confirm res://addons/angelwing/plugin.cfg exists, then enable AngelWing under Project Settings → Plugins.

03

Open the AngelWing dock, request a pairing code, and approve it in AngelWing.

FAQ

Godot questions

Does AngelWing support Godot 4?

Yes. Generated scenes, properties, and GDScript target Godot 4 APIs and the connected editor reports its exact version.

Will it overwrite my whole project?

No. The manifest lists the specific validated files and scene targets before anything is applied.

Your editor. Your project. Your approval.

Build your next Godot feature without leaving the flow.

Start building free