Intermediate
Third-person controller
Camera-relative movement, jumping, and grounded checks
- Controller script
- Camera rig
- Player prefab setup
AngelWing for Unity
Generate compiling C# and GameObject hierarchies, review the exact files and scene operations, then apply them to the open Unity project.
300 trial credits · No card required
“Add a game HUD with health, score, objective, and pause UI.”
Built for Unity
AngelWing reads the editor context, generates complete artifacts, and shows every supported operation before it touches your project.
01
Write C# files under Assets with matching class and file names
02
Create GameObjects, built-in primitives, components, and uGUI hierarchies
03
Wait for Unity compilation and report real editor errors
Starter builds
Each template includes the behavior, project structure, and editor artifacts needed for a useful first result.
Intermediate
Camera-relative movement, jumping, and grounded checks
Beginner
Health, score, objective, and pause UI
Native editor connection
The local bridge pairs with a short-lived code. You choose what to review and when to apply it.
Merge the downloaded Assets folder into the Unity project.
Confirm Assets/Editor/AngelWing/AngelWingBridge.cs exists and wait for compilation.
Open Window → AngelWing, request a pairing code, and approve it in AngelWing.
FAQ
Yes. The editor bridge keeps C# writes pending until compilation completes and returns compiler failure details when validation fails.
Yes. It can build Canvas and uGUI hierarchies alongside the C# behavior that drives them.
Your editor. Your project. Your approval.