AngelWing for Unity

Turn game ideas into Unity scripts and scene objects

Generate compiling C# and GameObject hierarchies, review the exact files and scene operations, then apply them to the open Unity project.

300 trial credits · No card required

Interactive demonstration
Choose demo engine
Prompt
Generated
Review
Applied
Demo stage: Prompt
Unity workflow

“Add a game HUD with health, score, objective, and pause UI.”

Built for Unity

Go from intent to a reviewable C# change

AngelWing reads the editor context, generates complete artifacts, and shows every supported operation before it touches your project.

01

Write C# files under Assets with matching class and file names

02

Create GameObjects, built-in primitives, components, and uGUI hierarchies

03

Wait for Unity compilation and report real editor errors

Starter builds

Begin with a complete Unity brief

Each template includes the behavior, project structure, and editor artifacts needed for a useful first result.

Intermediate

Third-person controller

Camera-relative movement, jumping, and grounded checks

  • Controller script
  • Camera rig
  • Player prefab setup
Use this template

Beginner

Game HUD

Health, score, objective, and pause UI

  • Canvas hierarchy
  • HUD controller
  • Pause flow
Use this template

Native editor connection

Connect Unity in three steps

The local bridge pairs with a short-lived code. You choose what to review and when to apply it.

Local bridge Explicit pairing
01

Merge the downloaded Assets folder into the Unity project.

02

Confirm Assets/Editor/AngelWing/AngelWingBridge.cs exists and wait for compilation.

03

Open Window → AngelWing, request a pairing code, and approve it in AngelWing.

FAQ

Unity questions

Does AngelWing know when Unity compilation fails?

Yes. The editor bridge keeps C# writes pending until compilation completes and returns compiler failure details when validation fails.

Can it create UI as well as scripts?

Yes. It can build Canvas and uGUI hierarchies alongside the C# behavior that drives them.

Your editor. Your project. Your approval.

Build your next Unity feature without leaving the flow.

Start building free